Eroneous_Waylay's SaGa Frontier Data
Battle decoding (x_loto)
x_loto used his superior coolness to conjure this piece of knowledge. Sweet!
A work-in-progress detailing those bosses whose abilities are generated on-the-fly.
Character Status Blocks
An attempt to decode character statistic blocks in memory.
Simplified Character Status Blocks
A simplified version of the above char status file.
Enemy Name Text
A listing of each enemy name and its corresponding hex value.
In-battle Status Analysis
As Character status, above, but for in-battle statistics.
The NEW INITDATA.txt Not finished..
Not quite so new, now, no?
Here are the other INITDATA files--they're FAR from complete, but it's an example of the differences between them:
A listing of each item and its corresponding hex value.
What appears to be weight values for each item.
Map values. The address for changing maps is in Random.txt, above.
Some stuff I came up with piddling with the memory card save file. Nothing useful, really..
Monster Equipment and Abilities
Fairly self-explanatory, I should think. Recently updated--to be finished soon-ish! (maybe)
A smattering of information with varying degrees of usefulness.
Subsumes a few other files, as well.
An Excel spreadsheet of the Ability dump. Formulas and whatnot to come.
A listing of each skill and its corresponding hex value.
How to apply palettes in TileMolester
A .ZIP containing 4 JPEGs which explain step-by-step how to apply the proper palette to a Saga sprite with TileMolester.
This assumes you're working with the sprites in the MCHR directory--not sure if those are also battle sprites.