05/16/08: X_Loto found some new info on bytes A2--A8. Rock on! 05/19/08: X_Loto discerned the use of bytes 02-03. Sexy! 05/20/08: By the gods, you mean Waylay actually made some progress?! Not really, no. ^-^ Values for bytes 00/01 can be found in Random.txt 00: Character (Corresponds to battle byte E2, as determined by x_loto) 01: Map Sprite (Corresponds to battle byte E3, as determined by x_loto) 02--03: the location that the "last battle option used" data is stored for the next battle (direct quote from x_loto ^^) 04--05: HP (Corresponds to battle bytes 28--29; the routine, as I understand it, doesn't involve battle bytes 2C--2D; see in-battle status page for details. Credit: x_loto) 06: Current LP 07: Max LP 08: Current WP 09: Max WP 0A: Current JP 0B: Max JP 0C--0D: # of encounters 0E: STR 0F: QUI 10: INT 11: WIL 12: PSY 13: VIT 14: CHA 15: Gifts (x_loto: Copied to battle byte 16B) 16: Race modifier 17: ?? (Something to do with Half-Mystic? Asellus has 01 here, others have 00. *addendum*: Roufas has 05. What the hell.) (x_loto: This byte is copied to battle byte 16A) 18--27: equipped abilities (2 bytes each) 28--2F: equipped items (1 byte each) 30--37: x_loto: Corresponds to battle bytes 194--19B..still no clue what they do. 38--3F: Sword arts (bit toggle) 40--41: Gun arts (bit toggle) 42--47: Fighting arts (bit toggle) 48--57: ?? 58--63: Magic 64--6D: Dodge/Mec arts (bit toggle) 6E--75: Mystic/Enemy skills (bit toggle) 76--77: ?? 78: Monster form (takes effect if Monster bit is set in Gender) 79--7B: Monster/Mec BaseHP. Byte 79 may not influence this (999 HP can be set with 2 bytes.) Still, until I know what byte 79 is, it stays here. :) 7C: MysticSword absorbed monster (takes effect if Mystic bit is set in Gender? *untested*) 7D: MysticGlove absorbed monster " 7E: MysticBoots absorbed monster " 7F--87: ?? 78--87: Repeating myself again, but x_loto noted that this entire block is copied to battle bytes 132--141. 88--91: x_loto: 5 2-byte values corresponding to battle bytes 17C--185; all were 00 00 in his tests. 92--9D: ?? 9E--9F: x_loto: Copied to battle bytes EC--ED A0: ?? A1: x_loto: Copied to battle byte 3D A2--A8: To do with modifications from equipment. (Thanks to X_Loto for this one!) (Note 5/20/08: This includes Mystic absorbs, as well.) A9--FF: ??