A random, unorganized collection of information. Good luck. All addresses/values are in hex unless otherwise specified. All addresses refer to ingame memory (not ISO location) unless otherwise specified. Itams: 1288C+(2(Index-1)) Item quantity: 1288D+(2(Index-1)) 1288C--12A89 ------------------ .bin address 2603FD5E: Lunatic equipment/ability block begins. ------------------ 1280C, 15A90, and 32F94 all seem to have something to do with Red's name (on my Red save). 1280C actually changed his name (ASCII), the others I've yet to see have any effect. 33064 is Doll's name. 11D96--187C0 from the PS-EXE is copied to RAM, 31596--37CF0. Even after this there appear to be similarities, but there are bytes missing in RAM. In RAM: 37CF1--37CF6: 06 04 00 05 33 30 In the PS-EXE: 187C1--187CD: 7A 00 38 20 00 7F 00 06 07 00 05 3A 30 Afterwards there are several long blocks directly copied, with a few bytes thrown in here and there. I think further analysis via this medium is futile, and that those changes will need to be looked into via debugger. ------------------ 26058/26084 affect target pointer somehow--default: 0x98 increasing to 0x99 shifted text to the left, decreasing should shift to the right decreasing to 0x97 caused Main monster:Chimera to be displaced to " Hedgeho" Seems it's not a direct pointer, maybe points to a pointer? Or value is factored into another somehow? ------------------ I'm getting the impression that name pointers and data pointers are in completely unrelated orders. Dammit. Update on that section: 26058--2605B/12CA98--12CA9B, DWord, default 8002FEF8 This corresponds with the location specified in the ROM as enemy name locations Erego, it would seem that another(!) address looks at these and, based on that pointer, creates a new value. ------------------ Check 30E04: Seems to be a table of some sort? ------------------ x_loto discovered that the maximum stat boost a spell can give is actually 7Fh (127). Such stat boosts also decay at a rate of 20% (of the current value; rounded down) each turn; contrary to the previously proposed hypothesis, anything higher sets the negative bit, which would thus be a penalty. Thanks again to x_loto for this nifty bit of information. ------------------ from x_loto: btw...i believe equipment data starts at 296e0. each piece of equipment is 1c bytes long...but none of the numbers seem to match up with any tables i have available, so it must do something to interpret the data basically, it says "if EQ =/= ff, address = EQ*1c + 296e0" and then it pulls out bytes 06-07 from that address ...divides them by 256...and ANDs that value with some other stuff btw, i still haven't gotten to the part that calculates DEF values...they're all still blank I jotted down the numbers for MasterRobe...it looks like this: 80 02 04 a0 85 10 0a 00 00 00 00 00 0f 1e 14 01 ff ff ff ff ff ff ff ff ff ff ff ff so, yeah...i don't even see the +5 that it adds to WIL (or was it PSY? anyway...) Waylay: Defenses would be all 10's, 25's, and a 30. I..see A 10, and no 25's, and 1 30. So..umm. Insert logical conclusion here. x_loto: but the sleetcoin, solgrail, and thundercharm each have a 63 in their data...but that's 99 in decimal, and we all thought it had def values of 100 likewise, the fire/ice/thunder crystals each have a 18--also known as 24 in decimal...but they're supposed to have 25 so i'm thinking maybe it adds 1 automatically when it calcs def...but i'll just have to wait and see when i get to that part ------------------ 1300C-1300D: Map Note: That address was provided by someone on GameFAQs' Saga Frontier boards, I'm almost positive. If that person happens to be you, let me know and I'll gladly give you credit. C0AEC: Riki's Name Digit (ingame memory) COAED: Riki's In-Battle Name Digit (ingame memory) C0AF0-C0AF1: Riki's Form BaseHP (ingame memory) ------------------ RNGs: *8F28C *950EC *A8CAC *A8D8C *A8DB4 *A8DCA *A8E22 *A90CC *A913A *A9148 *A90DE *A90E2 *A90A4 *1138CE #80012CE0 C9EB # 51691 #8008D468 64AD # 25773 #8008F274 63BD # 25533 #8008F290 63BD # 25533 #800950F0 24C9 # 9417 #800A8C58 FAB7 # 64183 #800A8D60 FB42 # 64322 #800A9078 FC80 # 64640 #801138CC 5958 # 22872 ------------------ This paragraph refers to the MDATA files on the CD. Monster stats are located at (EOF - 79) or (EOF - 0x4F) Monster equips are located at (EOF - 65) or (EOF - 0x41)? Monster abilities are located at (EOF - 61) or (EOF - 0x3D) Monster HP is located at (EOF - 67) or (EOF - 0x43) ------------------ Battle slots are 0x204 in length Slot 2 - Battle stats: 1DA60-1DA67 base stats: 1DA68-1DA6F temporary modifiers: 1DA70-1DA77 stat modifiers: 1DA78-1DA7F ------------------ Gender bit determination: 00000000 - Half-mystic 00 00000001 - Human 01 00000010 - Mystic 02 00000100 - TYPE1 04 00001000 - Monster 08 00001100 - Type A 0C 01000000 - Female 40 10000000 - Male 80 11100000 - Bi E0 Sei's gender byte is set as 10011000 (98). Most monsters are just 08. Weird. ------------------ Byte 00 determines "who" the character is. Byte 01 is the character graphic. Bytes 0C/0D are how many battles the character has fought. (Thanks to JusticeZero on GameFAQs Saga Frontier boards) 00 - Emelia 01 - Lute 02 - Red 03 - Fuse 04 - Blue 05 - Asellus 06 - T260 07 - Riki 08 - Rouge 09 - Roufas 0A - Gen 0B - Fei-on 0C - Annie 0D - Liza 0E - Capt.Hamilton 0F - Doll 10 - Mei-ling 11 - Woman 12 - White Rose 13 - Ildon 14 - Mesarthim 15 - Zozma 16 - Rei 17 - Silence 18 - Dr.Nusakan 19 - TimeLord 1A - Rabbit 1B - Leonard 1C - ZEKE 1D - BJ&K 1E - PzkwV 1F - EngineerCar 20 - CommonMec 21 - Thunder 22 - Cotton 23 - Sei 24 - Kylin 25 - Slime 26 - Suzaku 27 - RedTurnip 28 - Alkaiser 29 - Alkarl; Game froze when I tried to run 2A - Riki (humanoid) 2B - Emelia (Bunny) 2C - PinkTiger 2D - Emelia (Dancer) 2E - Emelia (Commando) 2F - Emelia (Wedding dress) 30 - T260-BJ&K (Type?) 31 - T260-SMCar (Type?) 32 - T260-Rabbit (Type?) 33 - T260-Pzkw (Type?) 34 - T260-type0 (Type?) 35 - T260-Omega (Omega body) 36 - Xena (crashed upon running) 37 - Asellus (young) 38 - T260 (Body unknown) 39 - Asellus (naked) 3A - Soldier (Red BlackX fighter) 3B - Npc59 - all Npc## use Blue's graphic on map 3C - Npc60 3D - Npc61 3E - Npc62 3F - Titania - changing to this made the game reset o.O 40 and beyond mispoint, causing glitches, as far as I can tell...only tested to 42 **Data appears to show TYPE1, TYPE2, etc., but mis-spaced by the above standards ------------------ Character stats start at 10000, each stat block is 0x100 bytes. I'm almost positive that bytes 30--35 have to do with stat growth--mystics, monsters and mecs have 00 exclusively here. ------------------ Char: 36/37 White Rose -- 08/04 Ildon ------- 07/05 Mesarthim --- 06/06 Zozma ------- 08/04 Rei --------- 0A/02 Silence ----- 06/06 Dr. Nusakan - 05/07 Timelord ---- 00/00 Rabbit ------ 00/00 ------------------ From Polygon, GameFAQs Saga Frontier board: GremlinEffect is powered by PSY and only PSY. PhantasmShot's damage is solely powered by PSY, but higher INT raises the "proc rate" for both better phantasms, and their status effects. This makes INT just as important for PS's damage, since the better Shots deal more base damage. It also is confirming my "PSY is Magic Attack and INT is status proc rate" theory. GriffithScratch is indeed powered by the trio of STR/QUI/VIT, but TigerRampage is only powered by STR and QUI, it seems. I guess TigerRampage acts like a "human martial arts" move, while GriffithScratch acts like a Mystic/Monster skill in this respect. Thunderbolt is powered by a combination of INT, WIL, and PSY, but INT matters the least. This was odd and I'm questioning my test results. MagicHeal takes INT, WIL, and CHA, but -not- PSY, into account. It weighs CHA more heavily. Assist's buffs get stronger the more PSY the caster has. ------------------ INITDATA.BIN contains character starting statistics. Still looking for what modifies them. ALL INIXDATA.BIN files contain character stats. Dunno when/if they're called, though. INITDATA.BIN has the lowest values, increasing to INI4DATA.BIN ------------------ 1807CC - Strings! Text strings are done in plain ASCII or whatnot, so you can just search that way. Inverted byte order, of course. 1280C: Field Slot1 Name text 3001xx78 00yy - Monster form codes xx is the char ID, yy is the monster ID The code works as long as the character in question has Gender.Monster==true (I.E, bit 3 of byte 16 is set) The same applies for setting bit 2 of byte 16, in which case the character is now a Mec. 00 = TYPE1; 01 = TYPE2; etc. ------------------ This is info from the GameFAQs Saga Frontier board. I forget who wrote what, sadly, but none of this is mine. Or if it is, oh well. Ignore first-person references, they were all copied/pasted directly from the forum. --Most of the physical attacks with fire,, cold, electrical, or energy damage are powered by WILL. This includes most if not all of the katana attacks, Rising Nova, and Crosscut. *Breath Attacks- Effectiveness determined by HP and VIT. *Cross Cut- Effectiveness determined by WIL and PSY *Cross Shot- This move is dependant partially on strength. *Dark Sphere- Has the 'vanish' effect on the opponent it is used on. *Dirty Fang&Jackal Summon- Nullifies regeneration. Good for Kylin battle. *Logic Bomb- Effectiveness is probably determined by INT. *Magical Heal- The Mystic version cures petrification. The Monster version removes status ailments. *Pain Doubler- Target's Max HP is reduced by amount of damage inflicted. *Phantasm Shot- The higher the caster's INT, the better the chance of summoning a more advanced beast. At 80+ INT, the caster will summon cockatrice or death 9 out of 10 times. *Self Control- Powered by INT and WIL. *Self Repair- The healing formula is 7+VIT. Engineer Car's formula is 16+ VIT, and Leonard's is 8+VIT. *Shield Card- Effectiveness is determined by WIL and INT. *Shooting Mastery&Combat Mastery- Increases attack power by 1.5 times. *Sphinx Riddle- Effectiveness determined by INT *Starlight Heal- The effectiveness is dependant largely on INT and CHA. At 90 INT and CHA, Starlight Heal recovers over 600 damage. *Victory Rune&Braveheart- Increases the effectiveness of weapons and healing items/equipment. *Vitality Rune- The formula for regeneration is Max HP/16 + VIT+1. MEC SKILLS AFFECTED BY COMBAT MASTERY Beam Sword Cosmic Rave Electromagnetic Hammer Hammer Crush Kamui Crash Plural Slash Pop Knight Shock Soldier Starlight Shower Tiger Program MEC SKILLS AFFECTED BY SHOOTING MASTERY Crosshairs Iron Shot Laser Railgun Sattelite Linker Shoot All From what I can tell (My PSX isn't working right now so I can't test it), physical attacks with a heat, energy, cold, or electrical component are powered with magic-based stats (WIL, PSY, INT, CHA) instead of physical stats (STR, VIT, QUI, DEF) Going from memory, these moves include the following: CrossSlash Rising Nova All four Katana moves Hold on here... Thunder Thrust Rising Nova Blizzard definitely (Japanese name translates like-- Instant Thought Blizzard) Tankei (I can't remember what the English name for this was) Godhand Triangle Kick Sky Twister For Youma moves: Maelstrom Flame Breath Arctic Breath Crystalizer Tremor Quicksand Heat Smash Ice Smash Thunderbolt probably Psy Net Oscillation probably Flash Deadly Powder Spreadblaster Magical Heal Tiger Rampage Thunderball Lightball Assist Spoil Bladenet MysteryTap probably uses CHA The rest all have only physical components. Liferain is based on max HP. For Programs, I'll list off what they probably take. Virus- probably CHA. Self Repair- 7+VIT. For Engineer Car, 16+VIT. For Leonard, 8+VIT. Unaccompanied Sonata- magic stats. Kamui Crush- Magic stats. Power increased by Conbat Mastery. Shock Soldier- Phys. stats. Power increased by Combat Mastery. Sattelite Linker- WIL and MAYBE other magic-related stats. Increased by Shooting Mastery. Logic Bomb- In all likelihood, this is powered by INT. Jammer- magic based stats obviously, probably CHA. Hypnosis Flash- most likely CHA. Plural Slash- Phys stats. Combat Mastery increases power. Crosshairs- WIL most likely. Engineer car's other move can't remember name: ditto. Hammer Crush- Phys most likely. Combat Mastery ^ Laser- WIL Bit- probably WIL. It says on this one site though that Crossfire takes strength instead of WIL. Oh, yeah. A bit more about WEA up: It also affects mec bodyparts, including RepairPack and Medpack. I was never given like the actual "numbers" on all that but what I have heard is...(all this is IIRC, BTW) Swords: Gen and Annie are Tied for 1st, Asellus and Blue/Rouge are practically tied for 2nd Fist: 1st: Liza/Feion, 2nd: Blue/rouge, 3rd Fuse/Gen Guns: 1st Capt. Hamilton, 2nd Blue/rouge/Roufas Magic: 1st Blue/Rouge, 2nd most mystics ------------------------------------------------------------- and then for shields I THINK it was... Dragon > Mizagumi(sp) > Dullahan > Wonder Bangle > Excell > shell > buckler Asellus - 21 Characters Annie - Rune Quest (Freedom). Cotton Emelia - Tarot Quest (Gold). Fei-On - Rune Quest (Vitality). Fuse - Tarot Quest (Shield). Gen - Tarot Quest (Sabre). Ildon - (Story). Kylin - Choose Kylin OR Rei. Lute Mesarthim - Choose Mesarthim OR SeaStone. Must not have Silence. Rei - Choose Rei OR Kylin. Rouge Sei - Choose Sei OR Kusanagi sword. Silence - Shadow Magic Quest. Slime - Rune Quest (Vitality). Suzaku - Tarot Quest (Shield). Thunder - Lute required. Time Lord - Sacrifice of 1LP required. Turnip White Rose - (Story). Zozma - (Story). Blue - 19 Characters Annie - Rune Quest (Freedom). Cotton Dr. Nusakan - Rune Quest. Emelia - Tarot Quest (Gold). EngineerCar - One MEC required. Fuse - Tarot Quest (Shield). Gen - Tarot Quest (Sabre). Liza - Roufas required; must get before Victory Rune. Lute Mei-Ling Mesarthim - One MYSTIC required; choose Mesarthim OR SeaStone. Must not have Silence. Riki Roufas - Rune Quest (Victory). Sei - Choose Sei OR Kusanagi sword. Silence - Shadow Magic Quest. Slime - Rune Quest (Vitality). Suzaku - Tarot Quest (Shield). T260G Thunder - Lute required. Emelia - 22 Characters Annie - (Story). <˝MYSTIC> Asellus - Joins with White Rose. Cotton Fei-On - Rune Quest (Vitality). Fuse - Tarot Quest (Shield). Gen - Tarot Quest (Sabre). Kylin Liza - (Story). Lute Mei-Ling Mesarthim - One MYSTIC required; choose Mesarthim OR SeaStone. Must not have Silence. Riki Roufas - (Story). Rouge Sei - Choose Sei OR Kusanagi sword. Silence - Shadow Magic Quest. Slime - Rune Quest (Vitality). Suzaku - Tarot Quest (Shield). Thunder - Lute required. Time Lord - Sacrifice of 1LP required. White Rose - Joins with Asellus. Zozma Lute - 21 Characters Annie - Rune Quest (Freedom). Captain Hamilton Cotton Emelia - Tarot Quest (Gold). EngineerCar - One MEC required. Fei-On - Rune Quest (Vitality). Fuse - Tarot Quest (Shield). Gen - Tarot Quest (Sabre). Kylin Mei-Ling Mesarthim - One MYSTIC required; choose Mesarthim OR SeaStone. Must not have Silence. Riki Roufas - Rune Quest (Victory). Rouge Sei - Choose Sei OR Kusanagi sword. Silence - Shadow Magic Quest. Slime - Rune Quest (Vitality). Suzaku - Tarot Quest (Shield). T260G Thunder Time Lord - Sacrifice of 1LP required. Red - 22 Characters +2 Temporary Annie - (Story). BJ&K Cotton Doll Emelia - Tarot Quest (Gold). EngineerCar - One MEC required. Fei-On - Rune Quest (Vitality). Fuse - Tarot Quest (Shield). Gen - Tarot Quest (Sabre). Kylin Liza Lute Mesarthim - One MYSTIC required; choose Mesarthim OR SeaStone. Must not have Silence. Rabbit Roufas - Rune Quest (Victory). Rouge Sei - Choose Sei OR Kusanagi sword. Silence - Shadow Magic Quest. Slime - Rune Quest (Vitality). Suzaku - Tarot Quest (Shield). Thunder - Lute required. Time Lord - Sacrifice of 1LP required. <˝MYSTIC> Asellus - TEMPORARY. White Rose - TEMPORARY. Riki - 16 Characters Annie Cotton * Dr. Nusakan - (Story). * Emelia - Tarot Quest (Gold). EngineerCar - One MEC required. ? Fei-On - Rune Quest (Vitality). * Fuse - Tarot Quest (Shield). * Gen Kylin * Lute * Mei-Ling - (Story). * Mesarthim - One MYSTIC required; choose Mesarthim OR SeaStone. ? Sei - Choose Sei OR Kusanagi sword. Suzaku - Tarot Quest (Shield). * T260G Thunder T260G - 18 Characters Annie - Rune Quest (Freedom). Cotton Emelia - Tarot Quest (Gold). EngineerCar Fei-On - Rune Quest (Vitality). Fuse - Tarot Quest (Shield). Gen - (Story). Kylin Leonard Mec Lute Mei-Ling PzkmW - Leonard Mec required. Riki Sei - Choose Sei OR Kusanagi sword. Slime - Rune Quest (Vitality). Suzaku - Tarot Quest (Shield). Thunder ZEKE Okay, I don't know if I've posted all of these yet, but... --You should decide whether you want yourr characters to be fighters or magic users. This is because physical attacks are powered by STR, QUI, and VIT, whereas magic is powered by WIL, INT, PSY, and CHA. However, physical attacks with a fire, cold, elec, or energy attribute are usually powered by magic-based attributes. These include all the Katana waza, Rising Nova, Heat/Ice Smash, and Thunder Thrust. Crossslash is powered by WIL and Crossshot by STR. Physical characters should focus mostly on swords and martial arts. Magical characters on magic and guns. --Supposedly, guns increase WIL better thhan magic. --Breath attacks use VIT (and maybe HP ass well.) --Mecha healing moves use HP and VIT, as do regeneration spells. --Things that increase WEA power also inccrease the effectiveness of Mecha parts (including repair/medpack) and healing items. --I think Logic Bomb and Sphinx Riddle usse INT. --Make sure your healer characters have aas high of CHA as possible, as this powers many healing spells. --Dirty Fang nullifies regeneration. As Rouge, I found I needed a Hamster-type palm reading to get the small chest in Mu's tomb to reset, and a Lemon Yellow plant fragrance to get the big chest to reset. (Blue Violet definitely does not work in my game). Go into the Devin port to reset all readings. If you are Blue, you can get Roufas, Liza, and Annie to join from the start. Annie can learn Rune magic this way. Also, you can RegionMap out after you fight Nidheg. Many monsters can learn CentipedeCrush from it. Late in the game, you can still find rank 1 and 2 monsters if you go to the sewer by Dr. Nusakan. The two Gunfish are hiding; running around or face away from them and eventually they'll jump at you. Some battles don't cause enemies to increase in rank. This includes: the monsters in TimeLord's Region; the dragons at Mosperiburg mountain; the Ettin, Snowfolk, Platyhooks and MecGod in Mu's treasure chests, the guardians of Sei's three items, Kylin, and Rouge. Losing to Suzaku is also safe. The Mimic in Mu's chest WILL increase monster rank. When you are drunk in Yorkland, you stagger randomly through the swamp. You can stagger right through enemies. By using the QuickSave and reset button, slowly work your way through the swamp without fighting. It's possible to get the entire Arcane gift with only one battle (with Suzaku). Chariot is a great monster. The mystic absorb is +25 STR, +25 QUI, +25 VIT and TigerRampage in the glove. It teaches the extremely rare Headbutt monster skill. It it is a rank 8 giant and can be found in certain quests. For Mystics, GriffithScratch is slightly stronger than TigerRampage. It is also cheaper WP and causes Stun. TigerRampage self-comboes so choose carefully. For monsters, MightCyclone is cheaper than GriffithScratch, does more damage, and self-comboes. Don't buy Gozarus's ShadeRobe; you can get as many as you want just by defeating Treants. Also, as body armor, it's defensive power is extremely low. ------------------ From Solomine @ GameFAQs' Saga boards: WallRune can block: PhantasmShot Wing WindBlast (!) VaporBlast Tornado (!) GaleSlash WaterCannon Bullets GliderSpike Beak Needles Long Range unable to block: Silf Elemental Breath/Blast (Artic, Bolt, Fire) PainPowder/Spore Thunderbolt Laser (!) SunRay SwallowSwing (My bad) HeatWave Ignis Salimander LightningWeb SpiderWeb/BladeNet/Ectoplasnet ------------------ from uturnabout, GameFAQs Saga boards: Skills that I have tested gave WP proficiency on mecs InterceptSystem CounteECM EnergySupply MecSonata KAMIKAZE-Crush ShockSoldier PopKnight SatelliteLinker LogicBomb Jammer HypnoFlash PluralSlash Magnify CrossHair RangeFire HammerCrush ShootAll Skills that DO NOT Evasion: Laser Evasion: Rocket Evasion: Bullet Virus ShootingMastery CombatMastery MaxwellProgram SelfRepair DragonProgram (Maelstrom) TigerProgram (TigerRampage) ECM Accelerator MediPack RepairPack V-Max Laser Bit System RailCannon ATMIssile MicroMissile Graviton MachineVulcan Hammer BeamSword MegaBeamSword Starlight Shower Cosmic Rave ------------------