This information was posted on the GameFAQs boards, apparently by SonnikuGBA/RPGirl. Nonetheless, this isn't my work. It's just here for reference. If it's yours and you want it off my page, just let me know. 016 - Shuzer Base, room with lion statues 017 - Koorong, Dr. Nusakan's waiting room 018 * Koorong, landing strip with Shuzer and two fighters 019 - Natural cave, spider nest 01A - Koorong, small sewer with two aquatic monsters 01B - Koorong, infested sewer reached from north street 01C * Despair, warden's secret area 01D * Despair, warden's comfortable office 01E - Despair, Emelia's prison cell 01F * Despair, comfortable prison cell with bookshelf and TV, behind locked door 020 - Despair, lunchroom 021 - Despair, rune chamber 022 - Scrap, inn 023 - Luminous, inside entrance 024 - Luminous, simple puzzle room 025 - Luminous, harder puzzle room 026 - Luminous, hardest puzzle room 027 - DoomsdayMachine, small cave next to repeating area 028 - Dark Labyrinth 029 - Omble, inside entrance 02A - Omble, large area with money bag 02B - Omble, area with magi-water 02C * DoomsdayMachine, slime that teleports you to repeating area, east of long bridge 02D - DoomsdayMachine, similar, small room without slime 02E - Devin, Rei's location 02F - MagicKingdom, outside 030 - MagicKingdom, graduation room 031 - DoomsdayMachine - grid of rooms with forcefields 032 * DoomsdayMachine - small room, sometimes with moving slimes, west of long bridge 033 * MagicKingdom, a balcony forming a closed circuit in a huge oval hall with domes and arches. This area has four viewing directions. Either press directions on the controller (walk-thru walls required) or use the cheat code 3001300E yyyy to reveal these. 033-0000 A northern balcony overlooking a white southern dome 033-0001 A western balcony overlooking an eastern black dome 033-0002 A balcony under a skylit dome looking at three arches 033-0003 On a balcony, looking through two tall arches 034 - DoomsdayMachine, tall round room south of RB3 core entrance 035 - Hell, inside entrance 036 - Hell, path that splits and rejoins 037 - Hell, path that veers to the left 038 - Hell, straight path with fixed enemy 039 - Kyo, souveneier shop 03A - Kyo, outside map 03B - Kyo, pond 03C - Metal Black Base, connects to entrance room with glowing portal 03D - Metal Black Base, room with SamuraiSword 03E - Metal Black Base, south west of greenhouse 03F - Lord Manor, downstairs area with two doors 040 - Lord Manor, downstairs area with starcaise and one door 041 - Lord Manor, Devil Squid room 042 - Shingrow, outside map 043 - Shingrow Palace, scenic view from the outside 044 - Shingrow Palace, arena pit 045 - Shingrow, port 046 - Shingrow Ruins, outside entrance 047 - Shingrow Ruins, inside entrance 048 - Shingrow Ruins, northeast of entrance 049 - Shingrow Ruins, trapped door with surprise yellow fighter 04A - DoomsdayMachine, small cave with pool connecting to repeating area 04B - DoomsdayMachine, repeating area, northward-bending path over lava 04C - DoomsdayMachine, tunnel to northeast 04D - DoomsdayMachine, tunnel to northwest 04E - Ancient Ship, outside entrance 04F - Koorong, Dr. Nusakan's operating room 050 - Ancient Ship, inside entrance 051 - Ancient Ship, room south of bat room 052 - Shrike, view of Asselus's house from outside 053 - Shrike, Red's house on fire 054 - Shrike, street 055 - Shrike, junk shop 056 - Shrike, inside Nakajima Robotics entrance 057 - Sei's Tomb, inside entrance 058 - Sei's Tomb, three pedastal room 059 - Sei's Tomb, sarcophagus room 05A - Mu's Tomb, inside entrance 05B - Mu's Tomb, room with two bugs 05C - Mu's Tomb, rune chamber 05D - Mondo Base, large room above and east of moving platform 05E - Mondo Base, large room with catwalk, east of platform 05F - Mondo Base, large room with catwalk and huge red robot head and arms 060 - Scenic view of Blue and Rouge on pillars 061 - BlackX Base, multi-level room with green fighters 062 - BlackX Base, room with two money bags and treasure 063 - BlackX Base, very tall room with birds and fairies 064 - BlackX Base, large room with flashing lights 065 - Yorkland, Lute's mom's tree house 066 - Yorkland, scenic view; plus outside area with dancers 067 - Yorkland, outside area with breweries 068 - Manhattan, outside map 069 - Manhattan, shopping mall 06A - Manhattan, jewelery store 06B - Manhattan, restaraunt 06C - Shrike, library 06D - Shrike, hotel 06E - Manhattan, Leonard's laboratory 06F * Baccarrat, empty black screen 070 - Tartaros, room with two treasure chests and catwalk 071 - Tartaros, room with catwalk and small staircase 072 - Nelson, outside map 073 - Yorkland, inside billionaire's mansion entrance 074 - Tartaros, two-level room with three exits 075 - Wakatu, view from outside 076 - Wakatu, staircase with demon and ghost 077 - Wakatu, staircase with beast and ghost 078 - Wakatu, room with north-south crevice 079 - Mondo Base, highest room with moving platform 07A - Mondo Base, room with platform and red lights below 07B - Mondo Base, platform room adjacent to red robot head room 07C - Mondo Base, room with giant 07D - IRPO, scenic view from outside 07E - IRPO, inside entrance 07F - IRPO, interrogation room with Fuse 080 - Baccarat, scenic view from outside 081 - Baccarat, parking garage (manhole closed?) 082 - Tartaros, large U-shaped room 083 - Chateau Aiguile, outside on the twisting staircases 084 - Chateau Aiguile seen from beneath a rose-covered arch 085 - DoomsdayMachine, repeating area, metallic NW/SE tunnel 086 - DoomsdayMachine, repeating area, metallic NE/SW tunnel 087 - Rootville 088 - Dark Labyrinth, area with Red Turnip 089 - Dark Labyrinth 08A - Dark Labyrinth 08B - Rootville, Facinaturu entrance 08C - Virgil Palace, scenic view from outside 08D - Virgil Palace, inside entrance 08E - Virgil Palace, western room 08F - Virgil Palace, eastern room 090 - Lord Manor, beneath basement entrance with bug 091 - Rootville, fiery cave 092 - Cartoon picture of Asellus and four female mystics 093 - Koorong, port 094 - Koorong, outside port 095 - Lord Manor, room with two aquatic monsters 096 - Lord Manor, room with two bugs and two demons 097 - Lord Manor, roughly cross-shaped room with mecs 098 - Lord Manor, roughly cross-shaped room with beasts and birds 099 - DoomsdayMachine, huge area with cannons and platforms 09A - DoomsdayMachine, MecGod area 09B - DoomsdayMachine, room with lasers shooting downwards 09C * DoomsdayMachine, small room northeast of forcefield room 09D - Tanzer, area with undead, bug, and aquatic monster 09E - Tanzer, area with two undead and a bug 09F - Tanzer, area with many beating organs 0A0 - Junk, combat arena bar 0A1 - Margmel, outside elder's cave 0A2 - Margmel, reborn / final battle 0A3 * MagicKingdom, room with "MORI" angel statue 0A4 - Yorkland, outside port 0A5 - Margmel, corrupt, colorful graphics 0A6 - Devin, fortune teller area 0A7 - Junk, huge scenic view of crash location 0A8 - Scrap, view of pub from outside 0A9 - Devin, teacup stain psychic 0AA - Devin, plant psychic 0AB - Devin, Madam Starsia 0AC - IRPO, conference room 0AD - Junk, town area 0AE - Luminous, scenic view from outside 0AF - Yorkland, Swamp 0B0 - Devin, harpists 0B1 - Devin, palm reader 0B2 - Junk, Shaft entrance 0B3 - Junk, Shaft 0B4 - Junk, Shaft with Thyme tied up 0B5 - Junk, Shaft room with treasure and two demons 0B6 - Despair, entrance with guard booth 0B7 - Junk, Crater area with enemies 0B8 - Despair, inside entrance 0B9 - Red with Dr. Okonogi, driving in a car 0BA - Sei's Tomb, outside entrance 0BB - Mu's Tomb, outside entrance 0BC - Devin, rune tent 0BD - Junk, on board ancient crashing ship 0BE - Junk, outside map 0BF - C.T.C Building, view from outside 0C0 - C.T.C Building, inside with Miss Campbell 0C1 - Junk, Shaft room with two elevator doors 0C2 - Yorkland, southwest Cellar 0C3 - Yorkland, southeast Cellar 0C4 - Yorkland, northern Cellar 0C5 - Yorkland, western Celler 0C6 - Yorkland, northeastern Cellar 0C7 - C.T.C Building, room before stairways 0C8 * MagicKingdom, room with "MORI" angel statue and pond 0C9 - Junk, inside northwestern house in town 0CA - Junk, shop 0CB - Junk, inside northeastern house in town 0CC - Junk, inside southeastern house in town, with machinery 0CD - Lord Manor, attic 0CE - Scrap, Caballero gang hangout 0CF - Lord Manor, room exhibiting two suits of armor 0D0 - Lord Manor, inside entrance 0D1 - Lord Manor, downstairs room with two treasure chests 0D2 - Lord Manor, basement pool 0D3 - Lord Manor, lowest room in basement 0D4 - Baccarat, card tables 0D5 - Baccarat, slot machines 0D6 - Baccarat, hotel rooms 0D7 * Baccarat, room with safe 0D8 - Scrap, outside Caballero Factory 0D9 - Scrap, Caballero Factory SW small building with Kukri Blade 0DA - Tanzer, hallway in Nomad's Lair 0DB - Tanzer, Nomad's Lair, Nomad's room 0DC - Despair, room with dead-end pipe 0DD - Scrap, port 0DE - Junk, port (without bug ship) 0DF - Scrap, Caballero Factory small western building with 400 credits 0E0 - Junk, Shaft room with Sanctuary Stone 0E1 - Scrap, Cabellero Factory small southeastern building with Slime 0E2 - Lord Manor, room in basement with bug 0E3 - Devin, outside port 0E4 - Devin, below long staircase 0E5 - Owmi, scenic view of outside 0E6 - Scrap, Caballero Factory large room beneath gunners 0E7 - Scrap, Caballero Factory catwalks above gunners 0E8 - Junk, Crater area with bird and plant enemy 0E9 - Natural Cave, small area with skeleton and slime 0EA - Owmi, port 0EB - Yorkland, grail shrine 0Ec * Blank gray room 0ED - Gnome cave, northern part 0EE - Gnome cave, southern part 0EF - Gnome cave, small western area 0F0 - Gnome cave, area with large footprints 0F1 - Gnome cave, Gargantu area with petrified Gargantu 0F2 - Gnome cave, Gnome area 0F3 - Tanzer, area with a few beating organs 0F4 - Tanzer, small area with two purple and one green orifice 0F5 - Tanzer, area with orifice leading to slime pool area 0F6 - Gnome Cave, Gargantu area with no Gargantu 0F7 - Baccarat, parking garage (manhole open) 0F8 * Debug room with several Blue's 0F9 - Tanzer, area with 4 green orifices 0FA - Tanzer, outside Nomad's Lair 0FB - Tanzer, entrance to area where Nomad is tangled up 0FC - Owmi, town area 0FD - Lord Manor, view from outside 0FE * Debug room with faeries 0FF * Crashes 100 - Lord Manor, living room 101 - Lord Manor, upstairs pool 102 - Picture of Thyme's face 103 - Shuzer Base, room before Shuzer 104 - Shuzer Base, area with Cyclops 105 - MagicKingdom, training room 106 - MagicKingdom, item shop 107 - MagicKingdom, library 108 - Baccarat, pub 109 - Baccarat, roulette floor 10A - Yorkland, Lute's mom's tree house 10B - Koorong, backstreet with secret board scientist 10C - Koorong, outside smuggled weapons shop 10D - Koorong, outside Dr. Nusakan's building 10E - Sei's tomb, area with trap door and Mizukugami 10F - Sei's tomb, area with two skeletons 110 - Sei's tomb, area with faerie and two bugs 111 - Sei's tomb, area with aquatic monsters, undead, and faeries 112 - Sei's tomb, area with Magamata 113 - Sei's tomb, area with Murakumo 114 - Ancient Ship, area with bat and demon 115 - Mu's Tomb, small area with slimes and ShadowDagger 116 - Mu's tomb, area with staircase, beast and faerie 117 - Mu's tomb, area with Rouge 118 - Mu's tomb, location of random Asellus event 119 - Mu's tomb, room with small and big treasure chests 11A - Mu's tomb, room with beast and aquatic monster 11B - Mu's tomb, small room with demon and two undead 11C - Mu's tomb, area with multiple arches leading to the east 11D - Mu's tomb, multiple chambers with doors leading to the west 11E - Mu's tomb, room with staircase, faeries, and aquatic monsters 11F - Mu's tomb, room with two beasts and two demons 120 - Mu's tomb, room with large square area and swarm of monsters 121 - Mu's tomb, room before rune chamber 122 - Shuzer Base, small room with blue fighter west of inside entrance 123 - Shuzer Base, small room with ElectroArmor 124 - Shrike, outside map 125 - Shuzer Base, large area with blue fighers; before lion statue room 126 - Shuzer Base, small empty room east of lion statue room 127 - Koorong, sewer with natural cave entrance 128 - Koorong, sewer with mec salesmen 129 - Koorong, sewer with ladder leading to Shuzer Base 12A - Koorong, sewer beneath Dr. Nusakan's building 12B - Koorong, sewer reached by jumping down rock stepstones 12C - Koorong, sewer with ice crystal 12D - Koorong, sewer area with rock stepstones leading down 12E - Manhattan, port 12F - Kyrin Paradise, outside 130 - Kyrin Paradise, teacup area 131 - Kyrin Paradise, outside entrance to Kylin's chamber 132 - Kyrin Paradise, Kylin's chamber 133 - Kyrin Paradise, small room east and then south of the key 134 - Kyrin Paradise, small room east of the key 135 - C.T.C Building, lobby 136 - C.T.C Building, level 38 with bugs and pink fighters 137 - Devin, port 138 - Devin, arcane palace 139 - Natural Cave, area swarming with bugs, slimes, and other 13A - Natural Cave, area with undeads and demon 13B - Natural Cave, area with ledges requiring a jump 13C - Natural Cave, area east of spiders 13D - Natural Cave, inside entrance 13E * Natural Cave, trapped in corner of black screen 13F - Koorong, backstreet outside of Shuzer Base entrance 140 - Baccarat, large chandelier 141 - Despair, area with pipes and slimes 142 - Despair, area with pipes 143 - Despair, area west of locker room 144 - Despair, area with pipes and slimes 145 - Despair, area with pipes 146 - Despair, area with pipes, slimes, and ladders 147 - Despair, area with multiple platforms and a beast 148 - Despair, area with staircases and locked door 149 * Despair, upper circular room with enemies and large chains 14A - Despair, lower circular room with enemies and large chains 14B - Despair, room with caged skeleton 14C - Despair, room with three cages and bugs 14D - Despair, large room with mecs and birds 14E - Despair, tunnel with aquatic monster 14F - Despair, large circular room 150 - TimeLord's Region, 1st room 151 - TimeLord's Region, 2nd room 152 - TimeLord's Region, 3rd room 153 - TimeLord's Region, 4th room 154 - TimeLord's Region, 6th room 155 - TimeLord's Region, 5th room 156 - TimeLord's Region, TimeLord's room 157 - Tartaros, catwalk that divides in two 158 - Shingrow Palace, inside entrance 159 - Shingrow Palace, west of entrance 15A - Shingrow Palace, room with ceramic sword and fruit lady 15B - Shingrow Palace, room west and then north of entrance 15C - Shingrow Palace, long corridor east of arena pit and fruit lady 15D - Shingrow Palace, southwest and then southeast of SanctuaryStone room 15E - Shingrow Palace, room east and then south of Royalty room 15F - Shingrow Palace, room with SanctuaryStone 160 - Shingrow Palace, room east of Royalty room 161 - Shingrow Palace, room with Royalty 162 - Shingrow Palace, room two east of fruit lady 163 - Shingrow Palace, room with opened chest 164 - Shingrow Palace, room two east of arena pit, with elevator 165 - Shingrow Palace, beneath elevator with stairs going down 166 - Shingrow Palace, two floors beneath the elevator with Bolt Thrower and 500 credits 167 - Shingrow Palace, small room with bug and staircase going down 168 - Shingrow Palace, small room with two slimes and staircase going down 169 - Shingrow Palace, circular-patterned rooms with a demon 16A - Shingrow Palace, before a large red door 16B - Shingrow Palace, room with strange glowing machinery 16C - Shingrow Palace, room with Doll captured by yellow fighter 16D - Shingrow Palace, three circular cages 16E - Tartaros, room with mining cart and tracks 16F - Manhattan, Central Gate 170 - Shuzer Base, Shuzer 171 - Koorong, Backstreet in cave with tracks and manhole 172 - Wakatu, area with Iron Clogs 173 - Wakatu, stairway with aquatic monster and undead 174 - Wakatu, area with undead, ghost, and two plants 175 - Wakatu, area with a bird, a mec, and two ghosts 176 - Wakatu, area with a bird, a mec, and two ghosts 177 - Wakatu, area with Twin Dragon 178 - Wakatu, area north and then west of entrance 179 - Wakatu, area with plant 17A - Wakatu, zigzag path 17B - Wakatu, indoor room with slime 17C - Wakatu, first floor of saber chamber building 17D - Wakatu, second floor of saber chamber building 17E - Wakatu, beneath saber chamber 17F - Wakatu, saber chamber 180 - Wakatu, room with bug adjacent to Blade Chamber 181 - Wakatu, Blade Chamber (blade god) 182 - Wakatu, outside entrance 183 - Wakatu, north of entrance 184 - Wakatu, south of building with slime 185 - Wakatu, with skeleton boatman before the lake 186 - Rootville, first floor of dressmaker's shop 187 - Rootville, second floor of dressmaker's shop 188 - Rootville, top floor of dressmaker's shop 189 - Rootville, mystic magic shop 18A - Rootville, bar with pilot 18B - Rootville, top floor of bar 18C - Rootville, slime that takes you to Facinaturu Floor 18D - Rootville, Gozarus's house 18E - Rootville, Gozarus's house top floor 18F - Koorong, north street 190 - Trinity Base, view from outside 191 - Trinity Base, inside entrance? 192 - Trinity Base, room with giant machine and reflective sphere 193 - Trinity Base, corridor 194 - Trinity Base, corridors 195 - Trinity Base, corridors 196 - Trinity Base, corridors 197 - Trinity Base, corridors 198 - Trinity Base, corridors 199 - Trinity Base, corridors 19A - Trinity Base, Yaruto and his Harem 19B - Trinity Base, unoccupied office 19C - Trinity Base, room with machinery 19D - Trinity Base, torture room? 19E - Trinity Base, room with lava cauldron and monstrous face 19F - Trinity Base, room with bunkbeds 1A0 - Trinity Base, small room south of bunkbed room 1A1 - Trinity Base, small room with colorful monitors 1A2 - Trinity Base, small room with crates 1A3 - Kyo, Syoin 1A4 - Metal Black Base, inside entrance 1A5 - Facinaturu Floor, northern section 1A6 - Facinaturu Floor, middle section 1A7 - Facinaturu Floor, southern section 1A8 - Facinaturu Floor, airplane 1AA - Chateau Aiguille, Asellus's bedroom 1AB - Chateau Aiguille, Lion Princess's room 1AC - Lord Manor, upstairs 1AD - Lord Manor, stairway to attic 1AE - Lord Manor, room west of inside entrance 1AF - Lord Manor, room east of inside entrance 1B0 - Chateau Aiguille, southwest of giant rose room 1B1 - Shingrow Ruins, room with a mec and a skeleton 1B2 - Shingrow Ruins, square room 1B3 - Shingrow Ruins, room with upper and lower paths crossing 1B4 - Shingrow Ruins, U-shaped room with vine-covered wall 1B5 - Shingrow Ruins, room with MagicStone in chest and suprise yellow fighter 1B6 - Shingrow Ruins, room with HarmoniumArmor 1B7 - Shingrow Ruins, room with pair of Valkyries 1B8 - Shingrow Ruins, two-floored room with twisting upper path 1B9 - Shingrow Ruins, room with SanctuaryStone hidden behind tree 1BA - Shingrow Ruins, room with three undead and surprise yellow fighter 1BB - Shingrow Ruins, room with small upper area overlooking floor 1BC - Shingrow Ruins, room with movable wheel and Excel Shield in a chest 1BD - Shingrow Ruins, room with daylight and elevator 1BE - Omble, shop 1BF - Omble, corridor to room with mixed shadows 1C0 - Omble, room with mixed shadows 1C1 - Omble, room of final battle 1C2 - Chateau Aiguille, empty coffin (White Rose?) 1C3 - Chateau Aiguille, empty coffin (Rei Hime?) 1C4 - Chateau Aiguille, teleportation pool destination 1C5 - Chateau Aiguille, teleportation pool source 1C6 - Chateau Aiguille, throne room 1C7 - Chateau Aiguille, south of throne room 1C8 - Chateau Aiguille, treasure room 1C9 - Chateau Aiguille, treasure room 1CA - Chateau Aiguille, Orlouge's balcony 1CB - C.T.C Building, corridor 1CC - C.T.C Building, room with faerie and two guards 1CD - C.T.C Building, room with three mecs 1CE - C.T.C Building, room with many guards 1CF - C.T.C Building, floors 38-40 1D0 - C.T.C Building, remove with several guards, blue sphere, and LightBazooka 1D1 - C.T.C Building, corridor with demons 1D2 - C.T.C Building, disabled elevator, floors 28-31 1D3 * C.T.C Building, moving elevator with Fuse 1D4 - C.T.C Building, dead-end room with three guards and hidden MisslePod 1D5 - C.T.C Building, stairways for levels 29-32; slimes and pink fighters 1D6 - C.T.C Building, stairways for levels 32-34; mecs and pink fighter 1D7 - C.T.C Building, stairways for levels 34-36; plants and pink fighters 1D8 - HQ, northwest virtual town area 1D9 - HQ, north northwest virtual town area 1DA - HQ, north virtual town area 1DB - HQ, north northeast virtual town area 1DC - HQ, southeast virtual town area 1DD - HQ, northeast virtual town area 1DE - HQ, virtual house with TV 1DF - HQ, virtual house with mirror 1E0 - Cygnus, pilot's room 1E1 - Cygnus, area two east of the pilot's room 1E2 - Cygnus, southern corridor with passenger rooms 1E3 - Cygnus, upper southern passenger rooms and Cygnus statue 1E4 - Cygnus, two west of engine room 1E5 - Cygnus, large southern room with Yuria and piano 1E6 - Cygnus, east of the pilot's room 1E7 - cygnus, western room with Emelia and Ren 1E8 - Cygnus, view of ship's right wing 1E9 - Cygnus, engine room 1EA - Cygnus, west of engine room 1EB - Cygnus, upstairs 1EC - Cygnus, passenger's rooms northwest/northeast of piano room 1ED * Cygnus, large passenger's room 1EE - Cygnus, Yuria's room 1EF - Cygnus, lower cargo room 1F0 - Mosperiburg, mountain summit 1F1 - Mosperiburg, two south of summit 1F2 - Mosperiburg, dragon's cave 1F3 * Mosperiburg, large snowy field 1F4 - Mosperiburg, Suzaku cave 1F5 - Mosperiburg, at mountain entrance 1F6 - Mosperiburg, outside dragon's cave 1F7 - Mosperiburg, cave through mountain 1F8 - Koorong, north of south street and south of computer terminal 1F9 - Koorong, computer terminal room 1FA - Koorong, fullscreen picture of computer terminal 1FB - Metal Black Base, inside greenhouse 1FC - Metal Black Base, room with 300 credits and several mecs 1FD - Metal Black Base, room southeast of greenhouse 1FE - Metal Black Base, drug-making furnace 1FF - Trinity Base, corridor 200 - Trinity Base, corridor east of room with giant machine and sphere 201 - Koorong, Gradius hideout behind the restaurant 202 - Koorong, small northwest room in Gradius hideout 203 - Ancient Ship, bat room 204 - Ancient Ship, large area connected to computer room 205 - Ancient Ship, northeast-west corridor four south of bat room 206 - Ancient Ship, small east-north corridor 207 - Ancient Ship, large room with 200 credits and MemoryBoard 208 - Ancient Ship, large room with upward ramp and JumpSuit 209 - Ancient Ship, small room with undead and latter 20A - Ancient Ship, room with four exits north of ladder room 20B - Ancient Ship, obscured room with DuelGun and 300 credits 20C - Ancient Ship, small circular room with monsters and HyperScale 20D - Ancient Ship, small room with 500 credits and computer 20E - Cygnus, monitor with black screen and frame 20F - Hell, area with clouds to jump on 210 - Hell, area with two intertwined twisting staircases 211 - Hell, area with floating platforms and doors 212 - Hell, area with DragonLord and DragonSword 213 - Hell, Hell's Lord 214 - Luminous, outside Luminous Labyrinth 215 - Luminous, outside port 216 * Luminous, secret cave area 217 - Luminous, area with Shadow magic for sale 218 * Luminous, area with thin blue passage through black rock 219 * Luminous, area with bending thin blue passage through black rock, past Omble entrance 21A * Luminous, secret pool area with stepping stones; connects to passages. True Omble entrance? 21B - Luminous, inside port 21C * Luminous, secret area with bookcase, up the staircase behind the man in the port. 21D - Luminous, room with Light magic for sale. 21E * Luminous, secret general store; connects to light magic shop. 21F - Scenic view of travelling bug ship 220 - Forsaken Chapel, west-east path with plants and beast 221 - Forsaken Chapel, east-northwest path with three bugs and slime 222 - Forsaken Chapel, southwest-northeast path overlooking crater 223 - Forsaken Chapel, giant on bridge over stream 224 - Forsaken Chapel, west-east path with waterfall and two aquatic monsters 225 - Forsaken Chapel, uphill path with monsters 226 - Forsaken Chapel, west-east path overlooking valley 227 - Forsaken Chapel, outside chapel 228 - Forsaken Chapel, inside chapel 229 - Bio Research Lab, inside entrance 22A - Bio Research Lab, area south of Cotton and west of library 22B - Bio Research Lab, lower floor 22C - Bio Research Lab, stairwells 22D - Bio Research Lab, long ladder east of library 22E - Bio Research Lab, library 22F - Bio Research Lab, room with cotton 230 - Bio Research Lab, east of entrance room with three demons 231 - Bio Research Lab, room with computers and undead 232 - Bio Research Lab, room with caged skull and caged humanoid 233 - Bio Research Lab, room with caged chicken and caged mammal 234 - Bio Research Lab, room with ladder and lock switch 235 - Bio Research Lab, room with EarthDragon and DragonShield 236 - HQ, inside entrance 237 - HQ, area with circular area and four exits 238 - HQ, area with path that forks and three exits 239 - HQ, area with OmegaBody 23A - HQ, area with five exits 23B - HQ, small room with two mecs and MemoryBoard 23C - HQ, small room with two mecs and BehemothRifle 23D - HQ, small room with two mecs and LaserScope 23E - HQ, small room with two mecs and HarmoniumArmor 23F - HQ, small room with two mecs and Flame Thrower 240 - HQ, small room with two mecs and GrainCannon 241 - HQ, small room with two mecs and HyperBlaster 242 - HQ, small room with two mecs and ExcelShield 243 - HQ, small room with two mecs and HEAT Bazooka 244 - Kyo, port 245 - Nakajima Robotics, small room 246 - Mosperiburg, snowmen area 247 - Mosperiburg, path south of summit 248 - Mondo Base, large room before Mondo 249 - Despair, conveyor belt exit room with two birds 24A - Despair, forcefield maze 24B - Despair, small room southeast of Nidheg 24C - Despair, small room with immobile lift 24D - Despair, small lower room with mobile lift and conveyor belts 24E - Despair, locker room 24F - Despair, pipes far above lunchroom 250 - Despair, room southeast of locker room with three mecs 251 * Despair, black screen 252 * Despair, black screen 253 * Despair, black screen 254 - Despair, Nidheg room 255 - GoldenGate, room with Leonard mec and container 256 - GoldenGate, container with computer and crates that you hide in 257 - GoldenGate, huge yellow west-east tunnel with containers and cranes 258 * GoldenGate, huge green west-east tunnel with containers and cranes 259 - Koorong, path connected to port's west door 25A - Virgil Palace, staircase before Virgil 25B - Virgil Palace, Virgil's room 25C - Virgil Palace, room with nine gravestones 25D - Virgil Palace, game show room 25E - Virgil Palace, maze with slimes and money bags 25F - Virgil Palace, maze over spiked floor 260 - Virgil Palace, room with barrels 261 - Virgil Palace, room with MagaSlimes 262 - Virgil Palace, maze with monsters and chutes 263 - Virgil Palace, room with lit tiles 264 - Black Ray, first floor southern room 265 - Black Ray, first floor northern room 266 - Black Ray, room two south of SilverMoon 267 - Black Ray, room south of SilverMoon 268 - Black Ray, room with SilverMoon 269 - Black Ray, SW-SE curving tunnel S, E, and N of SilverMoon 26A - Black Ray, room with WarlordArmor 26B - Black Ray, room with IronClogs 26C - Black Ray, corridor south and northwest of SilverMoon room 26D - Black Ray, corridor south and northwest of SilverMoon room 26E - Black Ray, cross-shaped room two south and west of SilverMoon room 26F - Black Ray, cross-shaped room two south and east of SilverMoon room 270 - Black Ray, tunnel southeast of SprigganSuit room 271 - Black Ray, tunnel southwest of OctopusBoard room 272 - Black Ray, tunnel northeast of SprigganSuit room 273 - Black Ray, tunnel northwest of OctopusBoard room 274 - Black Ray, SprigganSuit room 275 - Black Ray, OctopusBoard room 276 - Black Ray, room N of IronClogs and WarlordArmor and S of MBlack 277 - Black Ray, room where you saw MBlack 278 * DoomsdayMachine, small room above and W of laser area 279 - DoomsdayMachine, small room south of force fields area 27A * GoldenGate, huge orange west-east tunnel with containers and cranes 27B - GoldenGate, south-north tunnel next to containers 27C - Furdo's Workspace, inside entrance with two petrified giants 27D - Furdo's Workspace, west-north bending path 27E - Furdo's workspace, east-north bending path 27F - Furdo's Workspace, staircase and three petrified plants 280 - Furdo's Workspace, SW-SE corridor with petrified bugs 281 - Furdo's Workspace, stage with petrified dragon 282 - Furdo's Workspace, circular room with petrified fairies 283 - Furdo's Workspace, room with three petrified giants and chest 284 - Furdo's Workspace, path with three petrified birds 285 - Furdo's Workspace, stage with west and southeast exits 286 - Furdo's Workspace, Furdo's room 287 - Shrike, port 288 * Victoria, a view of the ship from outside 289 - Victoria, on deck 28A - Victoria, in the room before Captain Hamilton 28B - Victoria, Captian Hamilton's room 28C - Victoria, in lower room 28D - Victoria, in lowest room 28E * Drawing of Alkaiser and Red with sword 28F - BlackX Base, large area with lift, PowerBelt, and HyperionBazooka 290 - BlackX Base, area with slimes and aquatic monsters 291 * BlackX Base, black screen 292 - BlackX Base, room with Red's mom and Canie 293 - BlackX Base, BlackX room 294 - Chateau Aiguille, first mountain area 295 - Chateau Aiguille, third mountain area 296 - Chateau Aiguille, mountain area with giant 297 - Chateau Aiguille, mountain summit with entrance to flower area 298 - Chateau Aiguille, crystal room northwest of bug area 299 - Chateau Aiguille, crystal room east of mountain 29A - Chateau Aiguille, mountain southwest-southeast bent path 29B - Chateau Aiguille, mountain interior room with window 29C - Chateau Aiguille, room with Griffin and Gina 29D - Koorong, gold trader 29E - Koorong, inside smuggled weapons shop 29F - Nelson, shop 2A0 - HQ, virtual small room with telephone 2A1 - HQ, virtual small room with vacuum cleaner 2A2 - HQ, virtual small room with green object 2A3 - HQ, virtual small room with grey object on table 2A4 - HQ, virtual small room with mirror 2A5 - HQ, puzzle with seven colored circles 2A6 - HQ, small room between circle and tile puzzles 2A7 - HQ, puzzle room with multiple levels of tiles 2A8 - HQ, HQ core floating over moving green grid 2A9 - Cygnus, upper right cargo room 2AA - DoomsdayMachine, repeating area with colorful plants 2AB - DoomsdayMachine, repeating area with colorful plants 2AC * DoomsdayMachine, dark metallic circular room 2AD - DoomsdayMachine, virtual desert with sunrise and green grids 2AE - DoomsdayMachine, desert with sunrise 2AF * DoomsdayMachine, desert with sun behind tree 2B0 * Drawing of Roufas reclining 2B1 - Drawing of Roufas, with crossed arms 2B2 * Drawing of Rouge, same as back of US CD case 2B3 - Drawing of Liza 2B4 * Drawing of "Mond" (Mondo?) 2B5 - Drawing of Mesarthim lying down 2B6 - Drawing of Hawk 2B7 * Drawing of Captain Hamilton 2B8 - Drawing of Dr. Nusakan 2B9 * Drawing of Doll 2BA * Drawing of Zozma 2BB - Drawing of Joker 2BC * Drawing of Orlouge 2BD * Drawing of Lute, with Rouge and Riki 2BE - Drawing of Cindy Campbell 2BF * Drawing of Emelia (with Liza and Annie?) 2C0 * Drawing of Dr. Klein 2C1 - Drawing of Rose and Thyme 2C2 - Drawing of Alkaiser kneeling 2C3 * Drawing of Orlouge, Asellus, and Mesarthim lying down (and a couple others?) 2C4 * Cartoon of six main characters (without Lute) 2C5 * Drawing of Berva 2C6 * Drawing of Shuzer 2C7 * Drawing of Lute 2C8 * Drawing of "Vadjoueal" (Virgil) 2C9 * Drawing of Fuse leaning 2CA - Drawing of Fuse 2CB - Drawing of Emelia with cannon 2CC - Drawing of Leonard 2CD - Drawing of Asellus with wand 2CE * Drawing of Ren 2CF - Drawing of Lion Princess 2D0 * Drawing of Rei Hime 2D1 - Drawing of "Feion" (Fei-on) 2D2 - Drawing of White Rose 2D3 - Drawing of Gen with sword 2D4 - Drawing of Gen reclining 2D5 * Drawing of Riki and birds 2D6 * Drawing of Red, T260G, and Lute 2D7 - Drawing of Annie 2D8 * Drawing of Meiren (Mei-ling?) 2D9 - Drawing of Emelia with gun 2DA - Drawing of T260G 2DB - Drawing of Riki 2DC - Drawing of Red with cape and sword 2DD * Drawing of Alkarl in dark armor 2DE * Drawing of Rouge and Blue fight 2DF - Drawing of Blue 2E0 * Debug room with 40 characters 2E1 * Blue area with (Japanese?) word (debug?) in middle 2E2 * Blue area with (Japanese?) word (debug?) in middle 2E3 * Blue area with (Japanese?) word (debug?) in middle 2E4 * Blue area with (Japanese?) word (debug?) in middle 2E5 * Blue area with (Japanese?) word (debug?) in middle 2E6 * Blue area with (Japanese?) word (debug?) in middle 2E7 * Blue area with (Japanese?) word (debug?) in middle 2E8 * Blue area with (Japanese?) word (debug?) in middle 2E9 * Blue area with (Japanese?) word (debug?) in middle 2EA * Blue area with (Japanese?) word (debug?) in middle 2EB * Debug room with 16 characters including Alkaiser and Alkarl 2EC * Debug room with 16 characters including Berva, M.Black, Shuzer, and Furdo 2ED * Debug room with 15 characters including OmegaBody and naked Asellus 2EE * Debug room with 8 characters including Sei, Slime, Cotton, and RedTurnip 2EF * Debug room with 16 characters including Kirin, Yaruto, and Gozarus 2F0 * Debug room with 9 things, including enemy monsters and treasures 2F1 * Debug room with 8 monsters 2F2 * Debug room with 20 things including musicians and Orlouge 2F3 * Debug room with 23 things including karate fighters 2F4 * Debug room with 16 characters incuding Emelia outfits 2F5 * Debug room with 16 miscellaneous people 2F6 * Debug room with 13 characters including Lion Princess and Nakajima 2F7 * Debug room with 30 characters; mostly robots 2F8 * Debug room with 8 characters; mostly mystics 2F9 * Debug room with 16 characters, including Uncle Taco, Warden, and Caballero 2FA * Debug room with 16 characters, including Gnome 2FB * Debug room with 10 characters, mostly enemy monsters 2FC * Debug room with 8 characters, including Blue, Rouge, Silence, and Leonard 2FD * Debug room with 16 characters, including Margmel Elder 2FE * Debug room with 16 people 2FF * Debug room with 10 characters, including main characters and Fuse 300 - Koorong, inn 301 - View of Cygnus flying, from the outside 302 * Outside view of Tanzer ship travelling southeast 303 - Chateau Aiguille, round room with coffins and flashing crystals 304 - Chateau Aiguille, round room with seven coffins 305 - Chateau Aiguille, bluish round room with seven coffins 306 - Chateau Aiguille, redish round room with seven coffins 307 - Chateau Aiguille, stairways with Ciato and Lion Princess 308 - Chateau Aiguille, northwest-southeast stairways 309 - Chateau Aiguille, training grounds 30A - Chateau Aiguille, east-west forking stairways 30B - Chateau Aiguille, long west-east bridge 30C - Chateau Aiguille, long northwest-southeast bridge 30D - Chateau Aiguille, steep northwest-southeast bridge 30E - Chateau Aiguille, outside Chateau Aiguille gates 30F - Chateau Aiguille, large rose room 310 - Cygnus, lower cargo room 311 * Corrupt, colorful screen with large blinking character (Riki?) 312 - Margmel, scenic view of Margmel dying with Riki overlooking it 313 - Nelson, pub 314 - Koorong, sewer with memory board 315 - MagicKingdom (destroyed), room with Giant 316 - MagicKingdom (destroyed), first floor beneath 317 - MagicKingdom (destroyed), large tower with goddess statues 318 - MagicKingdom (destroyed), closeup of goddess statues 319 - MagicKingdom (destroyed), incubation chamber 31A - MagicKingdom (destroyed), room south of room with Hell entrance 31B - MagicKingdom (destroyed), small pyramid room with goddess information 31C - MagicKingdom (destroyed), outside Hell entrance 31D * MagicKingdom, room with "MORI" angel statue, and slime that warps you, in a bubble 31E * Side view of a flying golden bug ship 31F * Head-on view of flying golden bug ship 320 * Underside view of Cygnus flying 321 * View of Cygnus flying from behind 322 * Outside view of Tanzer ship travelling northeast 323 * Front view of Tanzer ship flying to Tanzer 324 * Front view of Nelson ship 325 * Underside view of Nelson ship 326 - View of Nelson ship from front 327 * View of flying black ship with flagellum waving west 328 * View of flying black ship with flagellum waving east 329 * View of flying black ship with flagellum waving north 32A * Red propeller plane flying northwest 32B * Red propeller plane flying southeast 32C * Head-on view of red propeller plane 32D * View of brown sleek ship heading northeast 32E * Side view of brown whale-like ship 32F * Overhead view of brown whale-like ship 330 * Luminous, secret room west of complex puzzle room 331 - Luminous, pointless room to the east 332 - MagicKingdom (destroyed), town level 333 - MagicKingdom, port 334 - Kyrin Paradise, room north and east of lever 335 - Kyrin Paradise, room north of lever 336 - MagicKingdom, outside Furdo's Workspace entrance 337 * Flying black ship with flagellum pointing northeast 338 - Kyo, Mind magic shop 339 - Kyo, Mind magic training room with Buddha 33A - Tartaros, area with bridge over lower level and ladder down to it 33B - Tartaros, BigDigger with ZenGun 33C - Tartaros, BigDigger with PoweredSuit 33D - Tartaros, BigDigger with HyperionBazooka 33E - Tartaros, BigDigger with OctopusBoard 33F - Tartaros, small room with lift that goes up 340 - Tartaros, small room above lift 341 - Tartaros, large area with computer terminal 342 - Tartaros, southwest-northeast corridor 343 - Outside view of Emelia and Ren's house 344 - Emelia's and Ren's living room 345 - Emelia's and Ren's bedroom, with Joker and dead Ren 346 - Field of flowers (Gina's retirement?) 347 - Gina in rocking chair 348 - Asellus's grave 349 - Graveyard 34A * Clouds with shining sun 34B - Owmi, inn 34C - Owmi, restaurant 34D - Pilot's room on flying Tanzer ship 34E * Inside flying brown ship 34F * Grey ship flying southwest 350 * Mottled dark blue sky background with land in lower left 351 * Chateau Aiguille, interior of mountain with window and beam of light 352 * Mottled blue inter-region background with no ship 353 - Mondo Base, empty room with large, closed, sliding doors 354 - Mondo Base, background used for Mondo appearance 355 - Mondo Base, background with large fist, used for Mondo appearance 356 - Mondo Base, background with Mondo's foot 357 - Mondo Base, Mondo's cockpit 358 * Nelson, side of ship with cannons 359 * Nelson, tiny Nelson ship and large blue whale ship 35A * Small area with yellowish containers. Resembles GoldenGate. Tends to crash 35B * DoomsdayMachine, black screen 35C - DoomsdayMachine, outside view of ship with cannons 35D - DoomsdayMachine, close up view of giant cannons. Tiny red plane flies by 35E * Forsaken Chapel, burning building 35F - Black Ray, moving blue vertical streaks on black background 360 * Cartoon picture of two women and two children 361 - Picture of horse-drawn carriage that runs over Asellus 362 * Green ship flying left 363 - Green ship flying northeast 364 - Red ship flying diagonally 365 - Mondo's red crayfish-like ship flying northwest 366 * Stationary black ship in space with flagellum pointing northeast 367 * Blurry view of ship 368 * View of distant ship 369 * Pilot's room on unknown ship (Mondo's?) 36A * Unknown chamber holding rubbish metal parts 36B - Cartoon of Emelia's and Ren's wedding 36C - 2nd Div., inside entrance 36D - 2nd Div., inside ship with cannons 36E - 2nd Div., Vigil's room 36F - 2nd Div., Junk combat arena 370 - 2nd Div., Margmel outside 371 - 2nd Div., Scrap pub 372 - 2nd Div., Manhattan shopping mall 373 - 2nd Div., Shrike street 374 - 2nd Div., Yorkland breweries 375 - 2nd Div., unknown room with computers 376 * Margmel, black screen; crashes 377 * Margmel, black screen; crashes 378 * Black screen 379 - Picture with "R3X" text 37A * Black screen; crashes 430 - MagicKingdom, ceiling of graduation hall 4B9 - Red's crashed car * THE END * Notes: Rooms 37B-3FF are all invalid. In the MIMF directory on the CD, files IMF376.* - IMF377.* and IMF37B.* - IMF3FF.* are all the same and just consist of license information printed over and over again; that's why they crash: 37B * Margmel, black screen; crashes 37C * Margmel, black screen; crashes 37D * Margmel, black screen; crashes 37E * Margmel, black screen; crashes 37F * Margmel, black screen; crashes 380 * Margmel, black screen; crashes 382 * Margmel, black screen; crashes 386 * Margmel, black screen; crashes 38E * Margmel, black screen; crashes 39E * Margmel, black screen; crashes 3BE * Margmel, black screen; crashes 3FE * Margmel, black screen; crashes It's not clear why rooms 430 and 4B9 work; most rooms 400 and above seem to be invalid: 42F * Crashes 431 * Crashes 47D * Crashes 47E * Shrike, black screen 47F * Crashes 4B8 * Crashes 4BA * Crashes 57E * Crashes 77E * Margmel, black screen; crashes