By Zaraktheus ------------------------------------------------------------------------------ A Transformation Check occurs every time a Monster PC successfully absorbs an Ability. The Transformation Check process begins on Table 1. Once the PC meets all requirements for any Form, it becomes that Form and stops checking, so check order is very important, since a PC will in many cases qualify for more than one Form, and only the check order will decide which it actually becomes. Transformations Table 1 Rules: -Start at the beginning and go through in order. -If you have all the Required Abilities for a Form, you become that Form, unless... -...if you already are that Form, you ignore the match and keep checking. Transformations Table 1 Mariche: CharmGaze DeathGaze StoneGaze StunGaze GriffinJr: Beak GriffithScratch Tail Wing KylinJr: Kylin'sSong Nidheg (Presumably the weaker version from Emelia's scenario): CentipedeCrush Deathsynthesis Ogre: BoltBreath Dash GroundHit Platyhooks: AcidBreath Beak BoomerangHook WaterCannon RABI: CharmGaze Fang Heal Psychout Tornado Sphinx: SphinxRiddle Mandrake: Bloodsucker BrainCrush (Oulak says Ink here, but it really is BrainCrush--I tested it) ElfShot Scream SleepGas Lummox (Pink): Chop Claw ElfShot Durahan (aka Dullahan): Deathsynthesis Siren Stampede Thrust Trample DeathLord: Deathsynthesis Kusanagi SacredSong BigSlime: HPDrain Solvent Spoil Abilities have been re-ordered alphabetically in the above, but the forms are in the original order, since check order for them is important--the earlier forms have priority over the later forms. I have removed the repeat Nidheg and the two repeat Mandrake entries. ------------------------------------------------------------------------------ Transformations Table 2: -Come to Table 2 if you completed Table 1 without Transforming. -Only your First Ability (checked in the order 8, 1-7) from each Monster Ability Category is used on Table 2. All others are ignored, so the placement of Abilities in your Equip Abilities Menu DOES matter here. -Your Current Max HP determines where you start. From there, you continue down in order. If you reach the end without qualifying for any Form (or you started at the end), then you jump back to where you started and check backwards to the beginning, until you've checked every Form on the Table. -Each Form may require any combination of the six Monster Ability Categories. -For each Required Category, your First Ability for that Category must match any one of the Abilities listed. -If a Category isn't listed for a Form, then no Ability is required for that Category. -If you satisfy all Required Categories for a Form when you check it, then you will become that Form, or remain in that Form if you already are, unlike Table 1. -If you manage to check every Form on both Tables without satisfying the requirements for any of them, you'll remain in your current Form. Transformations Table 2 HP: 0 - 99 Starts here Skeleton: Body: Deathsynthesis HP: 100 - 104 Starts here Pickbird: Head: Beak HP: 105 - 109 Starts here LivingAxe: Arm: DoubleAxe HP: 110 - 119 Starts here Xeno: Head: Fang HP: 120 - 124 Starts here KillerBee: Leg: PoisonNeedle Stinger HP: 125 - 249 Starts here Sporepile: Body: Spore Rabbat: Head: Bloodsucker Ghost: Body: Deathsynthesis Gekko: Leg: Kick LivingLance: Arm: Thrust Shellworm: Arm: Scissors Armorpilla: Head: Horn WhipJelly: Leg: Sweep Axebeak: Magical: Tremor TrisaurJr: Breath: BoltBlast BoltBreath WhipJelly: Arm: Feeler KillerBee: Magical: BladeNet Ectoplasnet SpiderNet LivingAxe: Arm: Blade Rocky: Magical: Da-dum LivingArmor: Head: CharmGaze Hypnotism StoneGaze StunGaze Body: Dash * Headbutt Stampede * Tackle (NOT Trample!) Trapvine: Leg: Sweep DragonPup: Breath: FireBreath FlameBlast GasFlame HP: 250 - 254 Starts here Razorback: Body: Dash * Headbutt Stampede Tackle Razorback: Head: DaggerJaw Fang FangCrush HP: 255 - 259 Starts here Cactus: Body: Needles HP: 260 - 269 Starts here Scorpion: Arm: Scissors HP: 270 - 274 Starts here Aperider: Head: Hypnotism HP: 275 - 279 Starts here Zombie: Body: Deathsynthesis HP: 280 - 284 Starts here Platoonpus: Head: Beak Platoonpus: Breath: Ink HP: 285 - 294 Starts here Scorpion: Leg: PoisonNeedle HP: 295 - 299 Starts here IceCrystal: Arm: IceSmash FireCrystal: Arm: HeatSmash HP: 300 - 304 Starts here Ghostrider: Body: Deathsynthesis Magical: Scream * Siren Supersonic HP: 305 - 309 Starts here Harpy: Magical: Scream HP: 310 - 319 Starts here Nightshade: Head: CharmGaze Hypnotism StoneGaze StunGaze HP: 320 - 324 Starts here Straysheep: Body: Dash Stampede Magical: Lullaby HP: 325 - 329 Starts here MaskCat: Magical: Da-dum HP: 330 - 334 Starts here Harpy: Body: GliderSpike Wing HP: 335 - 344 Starts here Battlefly: Magical: PainPowder HP: 345 - 349 Starts here Gaeatoad: Head: Grasp HP: 350 - 354 Starts here FrillNeck: Leg: Kick FrillNeck: Body: Dash * Headbutt Stampede Tackle HP: 355 - 369 Starts here Gaeatoad: Leg: Trample HP: 370 - 374 Starts here Lunatic: Arm: Psychout Leg: Tail TailHit Body: GliderSpike Wing HP: 375 - 384 Starts here Sonicbat: Magical: Scream Supersonic HP: 385 - 399 Starts here Axebeak: Arm: GroundHit Axebeak: Head: Beak HP: 400 - 404 Starts here Hellhound: Breath: FireBreath FlameBlast BigSlime: Body: Solvent HP: 405 - 409 Starts here Unknown: Head: CharmGaze Hypnotism StoneGaze StunGaze HP: 410 - 419 Starts here Treant: Body: Photosynthesis HP: 420 - 429 Starts here Manticore: Breath: Ink StinkGas HP: 430 - 434 Starts here Wyvern: Head: Fang FangCrush Body: GliderSpike Wing HP: 435 - 444 Starts here Ankheg: Head: Bloodsucker * DaggerJaw Fang FangCrush Body: Deathsynthesis HP: 445 - 454 Starts here LiquidMetal: Arm: Blade HeatSmash IceSmash HP: 455 - 459 Starts here TrisaurJr: Leg: Trample HP: 460 - 469 Starts here Wyvern: Body: SeedVulcan Wyvern: Leg: PoisonNeedle HP: 470 - 474 Starts here Wyvern: Leg: PoisonNeedle TrisaurJr: Magical: * Quake QuickSand Tremor TrisaurJr: Head: DaggerJaw FangCrush Horn Body: Dash * Headbutt Stampede Tackle HP: 475 - 484 Starts here LivingMirror: Body: PsyReflector HP: 485 - 494 Starts here Shrieker: Body: Spore Magical: SadSong Supersonic * Tremor HP: 495 - 499 Starts here LivingSword: Arm: Blade HP: 500 - 504 Starts here Wyvern: Magical: Windblast HP: 505 - 519 Starts here PlatyKing: Breath: AcidBreath * WaterCannon Magical: Da-dum PlatyKing: Head: Beak Magical: Da-dum HP: 520 - 994 Starts here TrisaurJr: Head: * DaggerJaw FangCrush Horn Breath: StoneGas Butch: Leg: PoisonNeedle RedDragon: Head: Fang * FangCrush * Horn Arm: HeatSmash Leg: * Tail TailHit Breath: FireBreath * FlameBlast Thundragon: Leg: Stinger Breath: BoltBlast BoltBreath Magical: Thunderbolt BlackDragon: Head: Fang * FangCrush * Horn Leg: * Tail TailHit Breath: StoneGas Note that FangCrush/Horn with StoneGas will qualify for TrisaurJr before this unless you had 995+ HP, so it's better to stick with just Fang for Head. Iceworm: Arm: IceSmash Scissors Breath: ArcticBreath Cockatrice: Head: Petrify *Butch (This clearly isn't supposed to be a Butch.) (It looks like it was meant to be a Lich.): Arm: * DeathTouch * GhostTouch * StunTouch Body: * Deathsynthesis Breath: * DeadlyMoss Gelatin: Body: BoltBarrier Breath: BoltBlast BoltBreath OgreLord: Arm: DoubleAxe GroundHit * TitasWave Magical: Thunderbolt Basilisk: Head: StoneGaze Arm: PoisonGrip Basilisk: Head: StoneGaze Breath: PoisonGas CrystalTree: Arm: Blade GaleAttack Breath: StoneGas SuzakuJr: Body: FireBarrier Chimera: Breath: GasFlame RockScout: Head: StoneGaze Arm: Beat GroundHit PowerBeat UnicornJr: Magical: LifeRain UnicornJr: Head: CharmGaze Horn Magical: MagicHeal Manticore: Body: Needles KillerBee: Arm: Thrust Shrieker: Magical: Scream Butch: Arm: MadAttack Magical: Spoil Genbu: Breath: ArcticBreath Magical: MagneticStorm * Tornado Sunflower: Body: Photosynthesis Durahan (aka Dullahan): Head: CharmGaze Hypnotism StoneGaze StunGaze Arm: Blade HeatSmash IceSmash Body: Deathsynthesis Snowfolk: Arm: IceSmash Breath: ArcticBreath Zeroworm: Head: * DaggerJaw FangCrush Arm: Scissors Breath: BoltBlast BoltBreath Skullasaurus: Head: * DaggerJaw Fang FangCrush Body: Deathsynthesis kraken: Arm: Feeler Magical: Maelstrom kraken: Body: Coils Magical: Maelstrom kraken: Breath: Ink Magical: Maelstrom MightyCyclone DeadKnight: Body: Deathsynthesis Rocky: Magical: Da-dum HP: 995+ Starts here (and immediately begins working backwards) This data is in the actual check order, but I've removed quite a few redundant entries, as well as several broken entries and several broken Required Ability Options for certain Forms. None of what I removed should have any game impact. *: Indicates an important difference from Oulak's FAQ regarding Ability Requirements. He also mis-names some abilities: GaleSlash should be GaleAttack Hypnosis should be Hypnotism FlameBreath should be FireBreath He also calls "Tackle" "Trample" for LivingArmor, which is significant enough to get an *. ------------------------------------------------------------------------------ Copyright 2009 Henry (Hank) Jones. This document may be not be reproduced, in whole or in part, under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.